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 VTC – Apple Final Cut Studio 2: Digital Filmmaking Essentials Tutorials
Apple Final Cut Studio 2 has quickly become the television, video, and film industry’s standard for postproduction workflow. With special attention paid to uses of Soundtrack Pro and Motion, Brian builds on the topics and techniques discussed in the Final Cut Pro 6 coursel from VTC. After completing the course, users will have a fuller understanding of the post-production workflow used for editing and delivering broadcast-quality video projects.
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Gnomon Training - Lighting and Rendering Series Part2 3ds Max Techniques with Jeff Patton English | AVC1 1024x768 | MP3 128 Kbps | 988 MB Genre: Video Training
Jeff is a self-taught freelance digital artist and has been freelancing for the past six years. In that time he has worked on many projects, a lot of which have been mechanical illustrations for companies like Johnson Controls, Trane, Carrier, and Honeywell. More recently he has spent some time teaching on-site mental ray classes, which he enjoys as it has allowed him to travel around the country and meet a lot of really great people.
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Giáo trình toàn tập được biên soạn bằng tiếng Việt kèm hình ảnh minh họa Sách viết rất rõ ràng và chi tiết cho người mới học và tìm hiểu lẫn nâng cao
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Dynamic and Advanced Data Mining for Progressing Technological Development Information Science Reference | 2009 | ISBN: 1605669083 | 497 pages | PDF | 11,3 MB
Overcoming many challenges, data mining has already established discipline capability in many domains. discusses advances in modern data mining research in today's rapidly growing global and technological environment. A critical mass of the most sought after knowledge, this publication serves as an important reference tool to leading research within information search and retrieval techniques.
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The Gnomon Workshop - Modeling a Next-Gen Weapon: Colt 1911 English | AVC1 854x480 | MP3 128 Kbps | 610 MB Genre: Video Training
In this tutorial, Joe takes you through his process for modeling a Colt 1911. Using an image plane for reference, he creates the low polygon slide, handle, trigger guard, trigger, barrel, hammer, and sights. He then creates the Sub-D and high poly slide, handle and barrel models. Joe shows how he optimizes the geometry for rendering normal maps and lays out the UVs of the slide, handle and barrel. He discusses trouble shooting normal maps, common errors and things to look for and demonstrates how to create a grayscale 2D normal map, and composite it over the high poly normal map. Finally Joe completes the final model in Maya with textures applied.
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