Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Popular highlights include:
* Setting up base materials in ZBrush
* Filling Subtools with Color
* Painting Illuminated Panels
* Painting with Symmetry
* Isolating Portions of Subtools
* Working with Polygroups
* Cavity Masks to Emphasize Detail
* Painting Wear into Armor
* Adding Color Variation
* Layering Color and Detail for Skin
* Blending Textural Detail with Alphas
* PolyPainting Techniques
* Photoshop Integration with ZApplink
* Cloning Photographic Detail
* Painting Scarring and Decay
* Converting PolyPaint Colors to Texture Maps
* Painting with Projection Master
* Using Cavity Maps as Texture Guides
* Editing Textures in Photoshop
* Assembling Textures in Photoshop
* Painting Specular Maps in ZBrush
Lesson Outline:
1. Project overview and workflow discussion 6:11
2. Using paint-overs to work out color schemes 6:34
3. Setting up materials in ZBrush 5:33
4. Applying base colors to subtools 9:56
5. Adding underlying color and texture to the flesh 12:30
6. Adding spot detail with alphas 14:10
7. Attaching the head and neck 13:01
8. Blending skin detail together 12:41
9. Finishing the skin 7:38
10. Painting the scarring on the arm and abs 12:03
11. Painting the leg base 8:02
12. Painting the raised armor panels 8:29
13. Using cavity masking to emphasize detail 6:22
14. Painting recessed areas 10:13
15. Painting the tubes 9:48
16. Painting the gun 13:22
17. Adding wear and tear to the armor pieces 9:47
18. Adding blast marks and damage to the armor 7:42
19. Painting illuminated panels into the armor 9:46
20. Using the ZProject brush to clone detail from photographs 7:15
21. Converting poly-paint colors to texture maps 7:35
22. Using Projection Master to paint detail 5:21
23. Using ZApplink to connect to Photoshop 11:27
24. Painting textures in Photoshop 9:13
25. Assembling and saving out textures in Photoshop 5:07
26. Rendering textures and normal maps in mental ray 5:29
27. Painting a specular map in ZBrush 13:11
28. Bonus Lesson: Using cavity maps as painting guides in Photoshop 5:28
Total Run Time: 4 : 13 : 54
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