Learn a fundamental workflow to Polygon, NURBS, and Splined-based modeling and time-saving techniques to creatively utilizing the robust tools available in 3ds Max. Contains nearly 4 hours of self-paced training for artists new to modeling in 3ds Max and experienced artists seeking a refresher.


Popular highlights include
:
  • NURBS Workflow
  • Polygon Workflow
  • Splines and Patches Workflow
  • Scene Organization with Layers
  • Smoothing Methods
  • Working with Sub-objects
  • Sub-object Selection Methods
  • Adding Viewport Background Images
  • Scale Deformation
  • Cloning Geometry and Shapes
  • Mirroring Geometry
  • Sweep Modifier
  • Shell Modifier
  • Symmetry Modifier
  • Surface Modifier
  • FFD Modifiers
  • Lathe Modifier
  • Modifier Stack
  • Moving Pivot Points
  • Transforming Geometry and Shapes
  • Modifying Creation Parameters
  • Creating Booleans
  • Attaching and Detaching Objects
  • Welding Vertices
  • Rendering and Viewing Curves
  • HSDS Modifier for Subdivision Surfaces





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