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  1. #1
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    Autodesk Maya 2010 Multilingual


    Download miễn phí : Link trực tiếp | Mediafire | Mega1280 | Rapidshare | Megaupload | Hotfile



    Pilgway 3D-Coat v3.1.15 (x86/x64) | 502MB
    Year: 2009 | Platform: Windows x86/x64 | Language: ML

    3D-Coat - a convenient and useful program for texture and detail of 3D-objects, designed specifically for 3D-artists and designers, but is initially focused on computer games developers.

    The program combines layers of texture and detail in one simple and intuitive interface. There is full support and compatibility of such packages as the Light Wave 3D, Modo format *. lwo, Maya, 3ds Max, Carrara format *. fbx and *. obj. 3D-Coat supports 3D SpaceNavigator of 3DCONNEXION for more intuitive navigation. Theprogram can work in a strong bond with Adobe Photoshop and other 2D editor, working with PSD files. Performance program has increased significantly through the use of normal maps.

    Features:
    1) Usual workflow. At input you provide an OBJ file of 1-100 thousand polygons, preferrably with UV-mapping in place, at output you get either an object of 1-10 million polygons or textures of normals, displacement, color, transparency and specular. Maximal texture size is 4096 per 4096. Fully seamless texturing provided!
    2) Relief, color, specular. Possibility to draw relief detailing, color, specular and transparency on model's surface.
    3) Copy/Paste. All you previously did in 2D now can be done in 3D editing with layers, cloning surface areas, image transforming on surface, Copy/Paste, filling sealed areas, gradient filling, filling area inside contour, darkening, lightening, smoothening, sharping and so on.
    4) Technology of 3D-Coat. Small geometry details get automatically added onto normal map, while large ones modify the geometry. As a result, the object of 40 to 80 thousand polygons displayed on screen looks as of 5 to 10 million polygons owing to detailed normal map.
    5) Normal map gets instantly formed, so you can view the object in low-polygonal mode and straight away see how it is going to look in your game or scene. This is particularly important for developing games.
    6) Details, applied along a spline. You can easily add details, applied along a spline, such as chains, bandages, fringe, zipper. Details can be imported as from 3D objects, so as from images.
    7) Channels of pen. Pens you draw with contain plenty of channels - depth, color, specular, eraser mask. This allows to considerably speed up the object detailing as you can both apply relief detailing and draw with color.
    8) Body sculpting. Although 3D-Coat is more oriented for small detailing, it allows for global object modification, body sculpting too. You can easily bend a hand or a finger, enlarge the head, change object proportions or posture.
    9) Object deforming tool. You can fix several points on the object's surface and pull one of them to see the object smoothly deforming. For example, you can easily create a smile or enlarge the object's ear by simply pulling it having fixed the head.
    10) Text scribing. You can easily scribe text any way you like, even wrap the text around the object.
    11) Fill with fractals and materials. Closed-up areas can be filled with fractals and materials which contain depth, color and specular. The material can be applied not only from camera, but also with use of cubic mapping.
    12) Transfer details from photo. You can transfer details onto the object straight from a photo.
    13) Draw with contour, square. You can draw not only with a pen, but also with a contour, square, line linking two dots or a spline curve. This allows drawing not only soft organic forms, but also even, strict 'man-made' forms.
    14) Connection with Adobe Photoshop. Working in 3D-Coat you can edit texture or current projection in the external graphics editor, and this works with layers in place! For example, you can add a layer inAdobe Photoshop and it will get automatically transferred into 3D-Coat.
    15) Posibility to edit in external 2D editor. Virtually all can be edited in external 2D editor ?C pens, current selected area, clipboard contents, while preserving channels of depth, color,specular.
    16) High resolution textures. Exporting textures and 32-bit displacement.
    17) Generation of UV. Automatic generation of UV coordinates enabled
    18) Several textures. Support of objects with several textures.

    What's new in 3D-Coat version 3
    • Vokselny skultping - allows you to make any form without any topological constraints as well as create the intricate details "out of nothing"! You can change the topology as you wish. This approach gives a complete feeling of freedom during the virtual modeling - sculpting. It is not based on the change in the shape of the surface itself, but on the construction and filling volume (volume + pixel = voxel). Feel like a true artist, do not hesitate about polygons and structure, simply expressing himself as a true creative artist!
    • pixel-painting - quick and accurate approach to colorization. Allows you to perform layer-coloring and drawing maps of displacement (displacement painting) on the low-polygon and high polygon objects, without distorting the original geometry. With this method you can draw atexture map directly on the object itself, which is ideal for the constituent elements in low-polygonal gaming. As a guide, you can use a normal map, imported.
    • Improved tools retopologizatsii. New Tool Cap (cover) allows you to fill in the holes and finish retopologiyu tails or fingertips with just one click!
    • Enhanced program interface. We present a new professional, flexible, customizable interface. The program window is divided into several separate working spaces (rooms). Each room has its own set of shortcuts and attached panel. Also, you can easily maintain their own
    layout interfeysa.Vy can easily maintain their own preferences.
    • Improved UV-mapping tools. You can move, rotate and scale the individual «UV-islands", automatically or manually to UV-layout.
    • Ability to make rendering of scenes with smoothing, setting the depth of field (focus), global illumination (using ambient occlusion), and soft shadows.
    • Adjustable background scene, in which can be used as a gradient fill, image (including - panorama). Picture-sample can be attached to any axis.

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  2. #2
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    HEYBOY789 is offline Level 1
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    sao ko có link vậy anh ơi





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